Over the last few decades, the Bay Area has built a
reputation for its commitment to sophisticated sound quality in film. It
began when individualistic experiments with art films developed into internationally
acknowledged feature films that elevated the role of their soundtracks, and in the
process, set new industry standards.
A case in point is The CONVERSATION, a film about surveillance
sound that Francis Ford Coppola made here in 1974. Since then, many more films have
been conceived and post-produced in the Bay Area, whose soundtracks attest to their
creators ingenuity.
One of these local sound pioneers is Mark Berger, veteran sound mixer of
APOCALYPSE NOW, THE RIGHT STUFF,BLUE VELVET, AMADEUS,
( THE ENGLISH PATIENT 1997) and
numerous other features. Mark Berger began in the 60s as a Location Sound Recordist
in San Francisco. His earliest film work was on GODFATHER II (1974), and most
recent feature was
DIRTY ROTTEN SCOUNDRELS (1988), mixed at the Saul Zaentz Film Center where he
is supervising re-recording mixer. In the years between, he has collected three ( now
four ) Academy Awards.
What events shaped the Bay Area in terms of its
becoming a preeminent center for sound work?
In the early 50s and 60s, even through the 70s, were the times of the
real experimental avant-garde. It started out with . . . a lot of people just taking
cameras and making personal films
nurtured by the San Francisco State University
Film Department and the San Francisco Art Institute . There was a spirit of creativity and
freedom that you could do whatever you want.
That was one of the reasons why Francis Ford Coppola wanted to bring Zoetrope up here, to
get away from the Hollywood factory atmosphere, and to come to an area where things were a
little looser and more creative.
Then there came a period of truth . . . (when) the Bay Area film community proved itself
in the feature film world, with 'The Conversation', 'American
Graffiti', 'One Flew over the Cuckoos Nest', 'The Godfather II', 'Apocalypse Now', 'Star
Wars',
'The Right Stuff', 'Indiana Jones' . . . . They captured a lot of
Academy Awards and brought people all over the country the idea that the Bay Area is very
good in sound. A lot of that was due to Ben Burtt and Walter Murch and people who
. . . applied . . . the idea that the craft was very important and that quality was
paramount.
Now I think we are in an era where we are capitalizing on that.
Instead of expressing the craft of the Bay Area in films that are produced here,
people come to us because of the reputation.
We get films from Hollywood, New York, St. Paul, all over, and there are enough facilities
to accommodate them.
Did 'Apocalypse Now' set standards and expectations for future soundtracks?
A film does not have to be 'Apocalypse Now' or 'Star
Wars' to benefit from a good soundtrack. The soundtrack does not have
to be loud and full. Striving for the one perfect track is just as important as the
two hundred noisy tracks to fill it all up.
There is an incredible range of people, of talents, that all bring the same basic idea to
a film, which is to find the right sound. The ideas are very flexible in terms of
what is needed for this movie at this time, at this frame. From the loud movies like
'The Right Stuff' and 'Indiana Jones' through
the musical splendor of 'Amadeus' to very subtle and
intricate, almost minimalist soundtracks like
'The Unbearable
Lightness of Being', where people spent days just working on one
characters breathing.
Do you think soundtracks have improved significantly since the early days of film sound
because of the sophisticated recording equipment available now?
I dont think things were cut and dried back in the early years. There was plenty of
room for editorial decisions to be made as there was plenty of room for decisions
regarding the creative sound work. Look at the old Preston Sturges bedroom comedies from
the 40s. You will see that he specifically made space for the sound people to give
him a good train or a good city traffic jam or something he wanted in the script.
There is a tendency to think that because everything is so miniaturized and digital and
high-tech that people really know what they are doing now, and that back in the old days
they did not really know what they were doing, because they did not have all these fancy
tools.
This is totally wrong. Certain things people would even do better before than they do now.
Does technology have an influence on creativity?
I dont think that there is any particular relationship between advances in
technology and expressions of what we all call creativity . . . Ideas are human and their
expression will find a form in whatever happens to be current at the time.
The fact that there are more toys, more complicated ways of expressing things, does not
necessarily mean that anything that is interesting will be expressed. An analogy would be
the difference between the quill and the pen and a typewriter. With the advent of the
typewriter, were there better novels written?
Not necessarily. The same with technology and sound. The sound may be faster and
cheaper, but there is no particular reason to expect any increase of creativity. That
comes from the human side, not from the machine.
You have said that working with sound is like painting or sculpting a form out of
clay.
A sound . . . is like a rock. It has a particular shape and texture and wavelength and
height and width, and with the tools at hand you can shape it into whatever you want. You
can take the rock and carve it into a bullet, you can carve it into a knife, a flower or a
snowflake.
An editor can only make twenty-four decisions a second, because you can only cut on the
frame line. A sound person can make any number of decisions a second, because you can cut
and scrape wherever you want, you are not limited by the frame. Not only that, you are not
limited to one piece of film, you can use as many tracks as you want.
The opportunities for influencing something and being creative are limitless and every
time you make a decision, conscious or unconscious, you are applying your particular
style, your particular brand and approach to the entire soundtrack.
It may not be in as blatantly obvious ways as in other crafts, but there are certainly
plenty of opportunities.
In the ADR for 'Mosquito Coast', Harrison
Ford could not exactly reproduce the mood of his lines in the dying
scene. You went back to the production sound and recreated the sentences
word by word out of the production tracks?
Harrison
Ford could not exactly reproduce the mood of his lines in the dying
scene. You went back to the production sound and recreated the sentences
word by word out of the production tracks?
That wasnt just me. Vivien Hillgrove and Laurel Ladevich did most of the work of
going back and listening to all the takes and cutting it together. It was a very
collaborative effort. They had the idea. They figured it was worth the effort on the
chance that I could make it work.
. . . with the "sprinkle of mixer dust" ?
The concept of mixer dust is sort of an electronic mystique that I perpetuate. If somebody
says, "Its not sounding too good, why dont you do something to fix
it?" - Ill fix it and they say, "Wow, thats great, what did you
do?" I will say, "oh, I just sprinkled some mixer dust over it", which is a
way of saying: "That is my
job. I did what I do", rather than saying, "well, I took the Cat 43 and put it
in a series with a de-esser and a Kepex and ran that through the Lexicon large group
program with a sampler and a second thing and did a wave change and then pitched it down
and took a little bit of the treble off".
You are telling them what you did, but it is gobbledygook, Audiosprache,
and it really does not convey the spirit of: "I did my job. I used the
tools at my command and I made it better".
Recent years have shown a variety of technical
developments in audio signal manipulation. How do they influence your work?
Technical innovation for its own sake, at least in the area that I work in, takes a
back seat to the interesting and creative use of sound for the pictures sake.
I make a distinction between the two. Just because there is a new box or a new machine
available, the first question is: how can it increase the impact of the sound for a
particular picture? Does it really do what I need? I have discarded half a dozen boxes
that people bring by and say: "This will solve all your problems, this is
wonderful". They always get more and more complicated and they invariably follow
Bergers Law: these things work best when you need them least.
The technical innovation per se is not as important as the ideas
that people bring to a film.
For example, look what they did with FANTASIA. Disney
Studios did a digital re-recording of the soundtrack so they could re-release it in stereo
and say digitally recorded . . . They had a famous orchestra with a very well
known conductor and they re-recorded the track and mixed it in stereo, digital brouhaha
and everything and released it and it is awful. All the life and magic and mystery is just
gone. They had to make the music match an existing picture, and that is like trying to
wear somebody elses shoes . . . {They do} not fit and it feels awful. That is just a
prime example of technology for its own sake.
There is no free lunch.
What about analog versus digital?
You gain something with digital technology, but it doesnt come free. There is always
a little catch. In some cases the catch can be just sucking the soul out of whatever it is
you are doing, in other cases . . . not starting or stopping exactly on the frame if you
want to make a change. The film business is a business of change
. . . even after things are done, you start changing them.
Digital recording technology is a great tool for manipulating sounds in abstract ways, but
in order to do things that are fairly simple in film, like start and stop on the frame,
you have to get into computerized boards that are controlled by Midi and driven by SMPTE
and control the E-max to turn things on and off. When you turn a mute switch
on and off, it is probably going to pop, especially if there is a lot of low frequency.
You cant scrape it in or out, which you can very easily do with a razorblade on
analog tape.
The place where digital has its use is in creating these extra unusual magic effects or
special things like bending the pitch and all other sorts of electronic stuff that
invariably comes out sounding slightly electronic. A lot of times the way it is used seems
like overkill and people get into a technological bind when they try to duplicate things
that can be done very easily in the analog domain.
When people first started out to do their mixes onto digital tape, it turned out you could
not just do your mixes onto one $150.000 32-track digital tape recorder. The minute
somebody wanted to add a few frames here and there you had to edit it, and the only way to
edit it and still preserve the digital nature, which is the reason for doing it in the
first place, is to buy another machine so you can bounce it from one to the other. (If you
do two or three edits and you keep piling one on top of the other, you can drift a frame
or two).
You spent $300.000 for two machines. Three hundred thousand dollars buys a lot of analog
recorders and SR-channels and buys a lot of editors time . . . And all for what? So that
you can say that it is digital? Thats not worth it.
In terms of actually recording in the film medium, I think apart from the editing
difficulties, recording Dolby SR on mag-film is certainly as good as you need and probably
better than you need, given the state of todays playback systems in the theaters .
Every soundtrack is going out optically printed now and there are limits in that. People
are working on all digital playback systems for theaters, and (when they are available) it
will make some difference what the original recording is and what the processes are.
Today we hear more synthesized sounds than ever before. Do you, as a mixer and
musician, see an artistic development in the way they are used?
When synthesizers first came out, everybody said: Oh well,
we wont need musicians anymore, because the synthesizer can duplicate any
instrument. (But) after all these years synthesizers still sound like synthesizers
and you still need people to play them. The latest rage is drum sequencers and all of a
sudden every drum sounds like every other drum . . . originality is completely gone. Give
a guy who is a musician a chance to express his craft. If everybody buys a drum machine
and nobody buys drums anymore, pretty soon it will be hard to find sounds to put into the
drum machine.
A lot of times somebodys intuitive mental thinking or inspiration about what the
right sound is is replaced by a room full of electronic equipment, trying to get something
that sort of works. Too many buttons, too many people who are oriented towards the
mechanics of it, rather than the emotional content.
It brings another problem, which is the democratization of composing. The only criteria
needed to be a composer is money. You buy yourself a drum machine, a sequencer, a
synthesizer, a Midi this and Macintosh that and you can set yourself up as a full-fledged
composer. Whether or not you have talent is totally irrelevant.
I havent seen it be the liberating force . . . that opens up new areas. In the hands
of more and more people who have less and less talent or conception of what sound is
about, it is just a toy.
In the hands of somebody who really knows what they are doing and sees it in its
appropriate place as a very sophisticated tool to be used along with his or her other
arsenal of tools, it can be a very important instrument.
What I dont know is how more and more complicated electronic manipulations of the
sound really add that much to what goes on on the screen. In some ways the . . . one right
sound is more interesting than ten manipulated sounds . . . How you get there is again of
interest to people who are technically oriented, but the person who goes to see the film
could not care less. It is whether or not it has the right effect.
Do you have any suggestions for people who want to start out
on the Yellow Brick Road ?
When people come and ask about what shall I do to
learn filmmaking or what courses should I take to become a filmmaker, the first thing that
I always tell them is: dont take any film courses. Study art or history or science
or literature or even economics anything that gives you a large context to put your
ideas into. For example, if you want to be an editor, you need to develop a way of
reacting to various scenes. It should be with a history and a background of other things
besides just other films.
You can always learn by yourself and go to a lot of movies and read books, but the context
that you put that knowledge into, in terms of the rest of the world, is much more
important than the specifics about any given film or director.
FILM/TAPE WORLD, San Francisco
1989.